![]() War of the Chosen’s second massive feature are the factions - there are three factions spread across the globe, and convincing these factions to work with XCOM is going to be a challenge. #4: Pick Your Faction | Reapers, Templars & Skirmishers Grenades and other loud noises, including shots from ADVENT soldiers, will attract the Lost. ![]() That’s why you’ll want to divert Lost from your location and send them after the aliens instead. ![]() You can continuously chain headshots to take down an entire group before you’re overrun, but you’ll want to watch your ammo count. #Xcom 2 war of the chosen hunter freeNOTE: When fighting the Lost, you earn a free action after every headshot kill. ![]() You can run, but you’ll never win - eventually their numbers will overwhelm you. The Lost are drawn to loud noises, and they just keep coming. They don’t discriminate between targets, and will kill aliens just as fast as they kill humans. The Lost are a pack of mindless zombies - byproducts of alien biological weapons. #3: The Lost Are Mutant Threats That Attack Everything, Alien Or Human The Lost are a mutant swarm you’ll encounter often - and they can help, or hinder, your enemies. These are three devastating opponents, but they’re not the only new enemies.
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